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LAST SENTINEL

Position: Senior World Designer III

Game: LAST SENTINEL

Studio: Lightspeed LA (A TENCENT COMPANY)

Responsibilities:

  • Collaborate with mission teams to design, build, and implement mission-critical spaces
    within the game world.

  • Partner with the Narrative team to integrate storytelling into game environments,
    ensuring world and mission spaces align with the overarching narrative.

  • Work closely with the Cinematics team to blockout & incorporate motion-capture
    sequences seamlessly into in-game environments.

  • Coordinate with the Art team, handing off designed gameplay spaces to ensure visual and
    functional alignment.

  • Engage in world planning, road planning, and world narrative development to create
    immersive, cohesive experiences.

  • Provide level design and environmental art support, ensuring gameplay spaces were
    engaging and visually compelling.

  • Conduct extensive research on real-world locations to enhance authenticity and
    believability in world-building.

  • Hired at Senior level 2, Promoted to Senior level 3 April of 2024.

  • Interviewed, Trained, Mentored new hires.

     

MEDIA

LAST SENTINEL GAME AWARDS TEASER

Due to NDA I cannot display in development screenshots here on the site. But if you would like to see examples of this work, I am happy to jump on a video call and screen share with you upon request.

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